The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).Įach player's board is seeded with an identical starting set of ship cards. Deployed rewards (lower region, inverted, red).Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube. As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). Your board has 12 sectors, corresponding to different outcomes of a dice roll. In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. Gain enough influence and you can be promoted to Admiral! Establish new colonies for a new Commodore in a sector to gain even more influence. Use cargo vessels to engage in trade and commerce mining vessels to build reoccurring base income and carriers to spread your influence. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. If a player does not make its bid, he/she loses 10 points for each trick he/she bids.In Space Base, players assume the roles of Commodores of a small fleet of ships. Additional tricks are worth an extra one point each. Receives a score equal to 10 times its bid. Unable to follow suit, the player may play any card.Ī player that takes at least as many tricks as its bid calls for The opponent player, in turn, must follow suit if able if If a player decides not to keep the first card he discards it face down and then draws the next card to put in his/her hand.Įach opponent must make a bid, which is the number of tricks he/she expects to take, out of the total possible number of 13 tricks or Nil bid (no tricks).ĭuring a game a player leads any card except a spade to theįirst trick. If a player wants to keep this first card he has to you put it in his hand and draw the next card, which he looks at and must then discard face down. A player draws the top card, looks at it (not showing to opponent) and decide whether he/she wants to keep it. In opposite to the regular Spades game there is no deal in two-player Spades: the deck is placed face-down and both players take turns to draw cards. In two players Spades a standard 52 card pack is used. Points are scored mainly for tricks taking during the play. The winner must be the first to score 500 points accumulated over several deals. Spades is a trick-based game with trumps. A popular card game Spades is now available to play online at games.
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